Hordes and Heroes Medieval

Epic Battles in the Medieval Era


Check out the Forum for discussions about all our Hex based rules

Have you got a question about our Hex based rules? If you can't find the answer below, check out the forum, the answer to your quesion may already have been posted! Click here to visit the forum.


Frequently Asked Questions

General Questions

Q1 Can H&H Medieval be used with different miniature scales other than 12mm?

It can work with any scale because it is a hex based system. The hexagons can be any size and so can the miniatures . The only requirement is that you are able to fit up to six bases into a hex and so the size of the bases relative to the hex in which they are to be accommodated is important.

Q2 Can the game be played on any terrain?

The game system is designed to be used on any surface, mat or board which is marked with a hexagon grid or overlaid with one.

Q3 My figures are based on square bases. Does this matter?

No, not at all, as long as you can fit the required number of bases into the hex, the actual shape of the bases really doesn´t matter.

Q4 Why are the H&H Medieval miniatures supplied with 40mm x 20mm bases?

The 40x20 base size is by far the most common for wargame rule systems aimed at sub 15mm miniatures. This size is ideal for placing on battlements, towers, in trenches and earthworks, moving in column or line etc.

Q5 Can I use my Warmaster armies for H&H Medieval?

Yes, they would be ideal! All the Warmaster bases are 40x20. The Warmaster system uses units of 3 stands instead of 4, but you can easily re-organise the stands into the larger 4 stand units required for H&H Medieval.

Rules Specific Questions:

Q1 When a fleeing unit passes through a friendly unit making the passed through unit to become disrupted, can another fleeing unit pass through the same disrupted friendly unit?

No, once a unit has become disrupted it cannot be passed through (Page 12: Passing through friendly troops). Another fleeing unit will have to pass through another undisrupted unit causing it to become disrupted.

Q2 In the rule book some of the hills have cliff like faces. Can troops move up and down these very steep slopes?

I think that these very steep, cliff - like slopes should be impassible to all troop types. This would make these escarpments significant tactical terrain features in that they would give protection from attack but provide an excellent shooting platform.

Q3 The hero generals are far more useful when they are leading poor quality troops than good ones. Why?

This is deliberate. We wanted to make it possible for poor quality, low cost units to represent a greater threat and increased tactical potential, as well as encourage more risk taking. The hero general idea came from reading about how, throughout history, charismatic leaders have inspired their followers to victory against the odds . The siege of Belgrade (1456), is a good example - John of Capistrano led his crusading peasants from the ruined city to force the Ottomans to retreat, and in doing so ended the siege.

Q4 Why do some cavalry units have a much higher impact bonus than others despite having similar combat factors?

This is to differentiate between true ´impact´ cavalry that relied on speed, weight, lances etc to break their opponents, and other mounted troops who simply fought from horseback such as early Norman cavalry.





Note: Please be reminded that due to lighting effects and monitor's brightness/contrast settings etc, the colour tone of the website photos and the actual items may be slightly different.

Contact Us
Frequently Asked Questions
Delivery and P&P
Help with Ordering

© 1998-2021 Kallistra Ltd | Company Registration No: 3598456 London | Home | Terms and Conditions | Privacy Policy | Contact