More H&H Medieval queries

Discussions about Kallistra's Hex Based Rules
wargamorium
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Joined: Fri Mar 16, 2018 4:57 pm

More H&H Medieval queries

Postby wargamorium » Sat Jun 23, 2018 9:16 pm

Hello

We played a large HYW game last night and, although we are now becoming proficient in the rules, a few issues still arose on which we would appreciate your guidance.

Stakes
Do the rules relating to stakes apply if the unit is attacked in flank or rear i.e. do the stakes offer all round protection?

Shooting
Can shooting units shoot at enemy units who have made contact in the impact phase with a friendly unit i.e. supporting fire? The shooters are not in hex contact with either friend or enemy.

Broken ground
A Side A mounted unit is pursuing and enters the ZoC of an enemy foot unit defending broken ground where it must stop. In Side B’s turn a hand to hand combat is obligatory because of the ZoC rule. The defending foot is now the attacker. Do the mounted troops lose their impact and fight as if disrupted? They are being attacked but are they inside the broken ground?

Multiple Attacks.
If a unit charges into contact with the middle unit of three enemy units who are side by side does the multiple attack rule apply to the defenders? The multiple attack rules refer to the ‘attacker’ and not the defender although the ZoC rule states that he is in hand to hand combat with them automatically. Can the attacker just choose to attack just one of the three enemy units or must he fight all three? We realise that the multiple attack rule would apply in the subsequent defender's turn.

I look forward to your response.

Robert McLean

dane
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Re: More H&H Medieval queries

Postby dane » Sun Jun 24, 2018 9:54 am

Hi Robert
Stakes only work to the front they are facing not all round
yes shooting units can
broken ground not sure
multi attack the defender can use all 3 units but if they lose the result applies to all 3 units
Dane

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Paul K
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Re: More H&H Medieval queries

Postby Paul K » Tue Jun 26, 2018 9:17 am

Hi Robert,
Stakes, once planted only apply to two hex sides, usually the front two. The other 4 hex sides remain open. When a line of point facing units have a line of stakes in front of them they are still open to attack from the side or rear.

Shooting
Shooters can shoot as a priority target any enemy unit making contact with themselves and can change facing before shooting as long as they are not currently disrupted.
They can shoot at any enemy unit within range (usually 2 hexes), provided that they have a clear line of hexes to the target hex including enemy units making contact with other friendly units. Applying the 'half hex' rule is the best way of identifying legitimate targets - shooters must be able to see more than half the target hex from the hex from which they are shooting.

Broken ground
Any unit engaged in hand-to-hand combat either already occupying or fighting into broken ground has no impact bonus. Cavalry that occupy a broken ground hex fight as if disrupted.

Multiple attacks
The 'attacker' must fight every unit to which he has made hex-to-hex contact. When a single unit is attacking a line of units this means moving into contact with two enemy units.

I hope the above responses helps to clarify a few areas. happy HHM gaming!

wargamorium
Posts: 18
Joined: Fri Mar 16, 2018 4:57 pm

Re: More H&H Medieval queries

Postby wargamorium » Tue Jun 26, 2018 12:06 pm

Hi Paul

Thank you for your comprehensive answers which I have read carefully. My thanks to Dane as well who responded with his helpful views.

The shooting position is very clear and from your answer I assume archers can fire into enemy units who are in the contact phase but cannot fire at enemy units who are in their melee phase.

Broken ground - does that mean that the cavalry are not disrupted and have only lost their impetus? They have not actually entered the broken ground so this makes sense.

Multiple attacks - I assume from your answer that the defenders apply the multiple attack rule as they are three units to the attacker's one unit. There is no other mechanism open to them.

We have played a number of games so far and are becoming proficient in the rules. We are working on a campaign game and looking forward to the re-release of the missing Kallistra fortifications and above all version 2 of the rules.

Regards

Robert

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Paul K
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Re: More H&H Medieval queries

Postby Paul K » Tue Jun 26, 2018 1:20 pm

Hi Robert,
Broken ground
Yes, the cavalry unit will only loose its inpact bonus when fighting a unit occupying a broken ground hex. Once the cavalry have entered the broken ground they fight 'as if disrupted' i.e. they cannot count their number of stands in hand-to-hand combat. They might later become actually disrupted as a result of combat as they will be dissadvantaged by trying to fight in such terrain.

Mutiple attacks
In HHM it is the ability to outnumber oponents at particular locations on the field thatis a key element of the rules. Fom a tactical perspective its better to charge into contact or recieve a charge in a line of units than as a single unit - its difficult to achieve a two to one unit advantage against a well organised attacking or defencive line.


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