COLONIAL - SUDAN HEX RULES

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chopperboydan
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COLONIAL - SUDAN HEX RULES

Post by chopperboydan » Sat Apr 29, 2017 9:38 am

HERE ARE A FEW RULE ADAPTATIONS FOR THE HORDES AND HEROES RULESET THAT I HAVE BEEN TRYING OUT FOR MY LATEST 15MM SUDAN PROJECT

CONQUEST OF THE SUDAN

FAST PLAY RULES USING KALLISTRA’S HORDES AND HEROES RULESET ADAPTED FOR THE SUDAN CAMPAIGNS OF VICTORIA’S HEROS


UNIT FORMATIONS

DERVISH WARRIORS – EACH UNIT OF 8 BASES REPRESENTS ONE DERVISH RUB (A NUMBER OF RUBS MAKES UP A FLAG) ANY NUMBER OF FLAGS MAKE UP THE DERVISH ARMY.
DERVISH WARRIORS ADOPTED AN OPEN FORMATION, EACH UNIT IS X2 BASES WIDE AND X4 BASES DEEP.
DERVISH WARRIOR UNITS HAVE X1 DIE EACH FIRING TURN TO REPRESENT THE FACT A NUMBER OF WARRIORS CARRIED FIREARMS ALONSIDE THE SWORD OR SPEAR.
DERVISH WARRIORS CAN CHOOSE TO ADOPT A PRONE FORMATION ( LIE DOWN) - PLACE A PRONE YELLOW MARKER IN HEX. THEY CANNOT FIRE OR MAKE FURTHER MOVEMENT THAT TURN WHEN IN A PRONE FORMATION.

DERVISH MARKSMEN - EACH UNIT OF 4 BASES REPRESENTS ONE UNIT OF DERVISH MARKSMEN ARMED WITH MUSKETS.
UNIT IS X2 BASES WIDE AND X2 BASES DEEP.

DERVISH WARRIORS CAN CHOOSE TO ADOPT A PRONE FORMATION ( LIE DOWN) PLACE A PRONE YELLOW MARKER IN HEX. THEY CANNOT FIRE OR MAKE FURTHER MOVEMENT THAT TURN WHEN IN A PRONE FORMATION.

BRITISH REGULARS / EGYPTIAN REGULARS – EACH UNIT OF BRITISH / EGYPTIAN REGULARS IS MADE UP OF X4 BASES. BASES CAN BE ARRANGED X1 BASE WIDE AND X4 BASES DEEP OR X2 BASES WIDE AND X2 BASES DEEP.
UNITS OF X4 BASES CAN ALSO ADOPT A RALLYING SQUARE.
(NOTE A NUMBER OF X4 BASE UNITS CAN JOIN TOGETHER TO FORM REGIMENTAL OR EVEN BRIGADE SQUARES.)

BRITISH MOUNTED UNITS - CAVALRY / CAMEL CORPS – MOUNTED UNITS ARE MADE UP OF X4 BASES, X2 BASES WIDE AND X2 BASES DEEP.
SOME MOUNTED UNITS CAN DISMOUNT AND FIRE AND FIGHT ON FOOT- X2 BASES OF INFANTRY SIDE BY SIDE WITH X2 BASES OF HORSES AND HORSE HOLDERS PLACED BEHIND THEM IN THE SAME HEX.(IT TAKES ONE MOVEMENT POINT TO MOUNT OR DISMOUNT).

ARTILLERY UNITS – ARTILLERY UNITS ARE MADE UP OF ONE GUN PLUS THEIR LIMBER PER HEX.
GUNS, GATTLING/ MAXIM MACHINE GUNS OR ROCKETS ARE CLASSED AS ARTILLERY UNITS.
GUNS CAN BE LIMBERED OR UNLIMBERED. IT TAKES ONE MOVEMENT POINT TO LIMBER OR UNLIMBER A GUN. (GUNS CANNOT FIRE WHEN IN LIMBERED FORMATION).

MOVEMENT
DERVISH UNITS DO NOT SUFFER ANY MOVEMENT PENALTIES IN THE WAY OTHER UNITS DO.
ALL OTHER UNITS SUFFER HALF MOVEMENT PENALTIES WHEN ENTERING AND TRAVERSING A HEX CONTAINING THE FOLLOWING TERRAIN FEATURES:
DESIGNATED ROUGH GROUND,STREAMS,WADI’S,HILLS,SLOPES &BARRICADES.
A UNITS FORMATION CAN EFFECT THE MOVEMENT OF THAT UNIT. +1 TO UNITS IN A COLUMN FORMATION (DERVISH UNITS NOT AFFECTED).


FIRING RANGES
WEAPON TYPE SHORT RANGE LONG RANGE
DERVISH MUSKET/ RIFLE 1-4 HEXES 5-8 HEXES
BRITISH MARTINI RIFLE 1-4 HEXES 5-12 HEXES
GATLING GUN 1-4 HEXES 5-16 HEXES
7IB GUN 1-4 HEXES 5-48 HEXES
ROCKETS 1-24 HEXES (USE DRIFT TEMPLATE)
MINES SINGLE HEX


FIRING DICE MODIFIERS -1 FIRING AT LONG RANGE
-1 IF TARGET BEHIND COVER
-1 IF FIRING AT PRONE UNIT
-2 IF MOUNTED AND FIRING FROM THE SADDLE



ARTILLERY FIRING TABLE

ARTILLERY UNIT SHORT RANGE LONG RANGE

GATTLING GUN – X3 D12’S 7+ (H) 10+ (2H) 8+ (H) 11+ (2H)

7IB GUN - X2 D12’S 6+ (H) 10+ (2H) 7+ (H) 11+ (2H)

ROCKET - X3 D12’S 6+ (H) 10+ (2H)
ROLL X1 D12 TO SEE WHERE ROCKET LANDS! 1-6 = DIRECTION ON DRIFT TEMPLATE, ROLL X1 D6 TO SEE HOW MANY HEXES IN THAT DIRECTION ROCKET DEVIATES TO DETERMIN THE TARGET HEX FOR ROCKET IMPACT.
7-12 HITS TARGET HEX.
MINES - X2 D12’S 6+ (H) 10+ (2 H)



UNIT MARKERS
RED – DISRUPTED
BLUE – COMBAT
GREEN – HOLD FIRE
YELLOW – PRONE
SMOKE – PLACE ON UNIT WHEN FIRED, REMOVE AT END OF TURN.



UNIT TYPE CLASS MOVEMENT FIRING VALUE COMBAT VALUE STANDS
+1 COL
DERVISH ANSAR C 4 2 DICE (9+ ) 3 (+1) 8
FUZZIE-WUZZY B 4 2 DICE (9+) 4 (+1) 8
DERVISH MARKSMEN B 4 (8+) 3 4
DERVISH CAVALRY C 5 1 DIE (9+) 4 (+2) 6
DERVISH CAMELRY C 4 1 DIE (9+) 4 (+2) 6
DERVISH ARTILLERY C 1 2 1
BRITISH REGULARS A 1 (6+) 4 4
EGYPTIAN REGULARS C 1 (7+) 3 4
SUDANESE REGULARS B 1 (7+) 3 4
BASHI-BAZOOK D 2 (8+ ) 2 4
BRITISH CAMEL CORPS A 4 (6+) 4 4
BRITISH LANCERS B 4 5 (+4) 4
BRITISH DRAGOONS B 4 5 (+3) 4
BASHI –B CAV C 5 (7+) 4(+2) 4
2 (DISMOUNTED)
BRITISH MI B 4 (6+) 4(+2) 4
3 (DISMOUNTED)
ARTILLERY UNIT B 1 OR 4 2 1

SIMPLES! ;)
"USUTHU!"

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