WWII hexed scenario from a battle generator

Discussions about other hex based rules
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Norm
Posts: 258
Joined: Thu Apr 24, 2014 6:45 pm

WWII hexed scenario from a battle generator

Postby Norm » Sat Jun 04, 2016 3:38 pm

A hex and 10mm game with my own rules, but using the Lock 'n Load Battlefield generator to set the scenario.

Blog article HERE

http://battlefieldswarriors.blogspot.co ... games.html

Ratty
Posts: 152
Joined: Sat Jan 04, 2014 8:42 pm

Re: WWII hexed scenario from a battle generator

Postby Ratty » Mon Jun 13, 2016 6:34 pm

Thanks for sharing. The rules look really good and I the photos are great. I'm always impressed with your prolific ideas and rulesets,
Best wishes,
Ratty

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Paul K
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Joined: Tue Oct 08, 2013 10:34 am
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Re: WWII hexed scenario from a battle generator

Postby Paul K » Tue Jun 14, 2016 4:09 pm

Hi Norm
Many thanks for sharing this - it was a very enjoyable and informative read and the photographs really added to the description of events.

TriOpticon
Posts: 16
Joined: Sun Jun 26, 2016 6:44 pm
Location: East Coast, USA

Re: WWII hexed scenario from a battle generator

Postby TriOpticon » Sat Jul 02, 2016 2:00 pm

I was thinking of doing this with their Heroes of the 'Nam battle generator. I use 3mm figures from Oddzial Osmy.

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Norm
Posts: 258
Joined: Thu Apr 24, 2014 6:45 pm

Re: WWII hexed scenario from a battle generator

Postby Norm » Thu Jul 07, 2016 6:58 am

If you use the L'nL rules, you will need to have quite a few game markers on the table, they tend to be dominant solid colours and may spoil the effect of your 3mm by over-whelming them.

TriOpticon
Posts: 16
Joined: Sun Jun 26, 2016 6:44 pm
Location: East Coast, USA

Re: WWII hexed scenario from a battle generator

Postby TriOpticon » Thu Jul 07, 2016 10:25 am

That is a good point. May have to think of other ways to represent status, etc.


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