Page 1 of 1

Hand to Hand Combat - clarification needed please

Posted: Sat May 19, 2018 9:54 pm
by wargamorium
Hello

We had our first test game last night using the rules (See the Wargamorium Blog https://thewargamorium.wordpress.com/) and I am still a little confused by the hand to hand combat sequence

In the Impact phase Side A (Mounted Knights) charged and forced the enemy to flee. Side A was obliged to follow up and then pursue. However in pursuing he had no option but to enter an enemy Zone of Control and had to stop. His impact had been restored so does he fight that enemy unit immediately or in the next combat phase – i.e. in Side B’s next combat phase? The Zone of Control rules (Page 13) says that any enemy unit that enters this zone must stop and engage in combat" This could be interpreted as immediately.

The situation arose in our test game where Side B (also mounted knights) was in a phase 2 ongoing melee with a foot unit and that melee had been adjudicated but with no result. Side A’s pursuing knights then arrived in the adjacent square and wanted to initiate a new melee immediately together with the foot unit as a multiple attack.

Can you tell us please what the situation should be.

Regards

Robert

p.s. I have another similar problem which I will post later.

Re: Hand to Hand Combat - clarification needed please

Posted: Mon May 21, 2018 7:10 pm
by Paul K
The knights will fight hand-to-hand in the next combat phase (after side Bs movement phase). They have not yet been stopped from advancing and so still fight with their impact bonus.
Although one unit may be engaged in combat with 1 or more enemy units, this is resolved as a single combat and any contact with a new enemy resulting from this by recoil or flee result is resolved in the following combat phase.

Re: Hand to Hand Combat - clarification needed please

Posted: Mon May 21, 2018 8:52 pm
by wargamorium
Thank you Paul - that clarifies matters very well. Side A's impact takes place in the next combat phase in B's move. We were unclear about that.

You may have answered my next query which is as follows:-

Side B is lined up hex to hex in a line. Side A attacks hex to hex in a line. In one unit to unit impact Side B flees so Side A (mounted knights) is obliged to follow up into the vacated hex. By doing so he is in the Zone of the two adjacent Side B defenders and so stops his pursuit. Does he melee with one or both sides in the next combat phase? Bear in mind that both sides are already in melee with other Side A units at the same time and may well continue in hand to hand in the next combat phase. Or does he continue his pursuit as both sides are engaged in melee?

Final question: In the impact or hand to hand combat Side B loses 4 bases and flees. We have interpreted this as a total elimination and although Side A must follow up and occupy the vacated hex, he does not have to pursue as the enemy no longer exists. Are we correct?

Sorry for all the questions

Regards

Robert

Re: Hand to Hand Combat - clarification needed please

Posted: Tue May 22, 2018 11:36 pm
by Paul K
The side A (mounted knights) has to occupy the hex vacated by the fleeing enemy unit then stops to engage one of the two enemy units which it is now in hex-to-hex contact and cannot therefore persue the fleeing unit. The knights retain their impact bonus because they are still advancing and can choose which of the two enemy units to fight. This will mean that 2 side A units will be fighting 1 side B unit, unless another Side B unit moves to contact the knights in its sides movement phase.

In answering your second question, it is important to note that any 4 stand unit ( including all cavalry and infantry except 6 stand hordes), which have lost three stands is eliminated - the last stand is always automatically removed . The victorious unit must occupy the now vacant hex and there is no enmy unit left to persue.

Re: Hand to Hand Combat - clarification needed please

Posted: Wed May 23, 2018 9:53 am
by wargamorium
Thank you Paul for those answers. All is clear now. Sorry to be such a nuisance.
Regards
Robert