First Battle of Ypres

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monk2002uk
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Joined: Wed Sep 10, 2014 3:19 pm

First Battle of Ypres

Post by monk2002uk » Thu Oct 23, 2014 7:52 pm

We were able to reproduce the terrain around Gheluvelt using the Hexon terrain system. The process has been described elsewhere. The After Action Report and photos can be found here.

Robert

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Paul K
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Joined: Tue Oct 08, 2013 10:34 am
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Re: First Battle of Ypres

Post by Paul K » Fri Oct 24, 2014 7:29 am

Hi,
Just been looking at the photos in your game report - very impressive set up! A huge amount of work must have gone into this game and I think the elevated information stands above the table seemed to work very well indeed. They were high enough above the table as to not distract from the terrain and figures and get clearly communicated positional information. A great idea, really well done!
Kind regards
Paul

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monk2002uk
Posts: 40
Joined: Wed Sep 10, 2014 3:19 pm

Re: First Battle of Ypres

Post by monk2002uk » Fri Oct 24, 2014 12:13 pm

Thank you, Paul. We are putting together several scenario books at the moment. Needless to say, the table generated a lot of questions about how we had achieved the terrain contours. My thought was to include Hexon terrain 'maps', with each contour defined. I liked the templates that your team created. I will post the First Ypres examples for feedback and comment.

Robert

monk2002uk
Posts: 40
Joined: Wed Sep 10, 2014 3:19 pm

Re: First Battle of Ypres

Post by monk2002uk » Sat Oct 25, 2014 1:27 pm

Here are the Hexon contour layers for the First Ypres scenario that we played:
Geluvelt Contour 1.jpg
Geluvelt Contour 2.jpg
Geluvelt Contour 3.jpg
The contour lines are based on battle maps from the period.

Robert

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