Search found 18 matches
- Sat May 19, 2018 9:54 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Hand to Hand Combat - clarification needed please
- Replies: 4
- Views: 25614
Hand to Hand Combat - clarification needed please
Hello We had our first test game last night using the rules (See the Wargamorium Blog https://thewargamorium.wordpress.com/ ) and I am still a little confused by the hand to hand combat sequence In the Impact phase Side A (Mounted Knights) charged and forced the enemy to flee. Side A was obliged to ...
- Thu May 17, 2018 10:41 am
- Forum: Kallistra's Hex Based Rules
- Topic: Tabletop terrain
- Replies: 5
- Views: 22793
Re: Tabletop terrain
Hello Cameronian
I don't play either of those systems but my opponent with H&H is a DBA player so I am sure he will be able to advise me.
First game of H&H tomorrow night - should be fun.
Thanks for all your help.
Regards
I don't play either of those systems but my opponent with H&H is a DBA player so I am sure he will be able to advise me.
First game of H&H tomorrow night - should be fun.
Thanks for all your help.
Regards
- Wed May 16, 2018 1:20 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Tabletop terrain
- Replies: 5
- Views: 22793
Re: Tabletop terrain
Thank you both for your responses.
I can of course make up my own system but I just wondered if there was already a system in place which could be referred to to avoid disputes.
Thank you both for all your help.
Regards
Robert
I can of course make up my own system but I just wondered if there was already a system in place which could be referred to to avoid disputes.
Thank you both for all your help.
Regards
Robert
- Mon May 14, 2018 5:19 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Translate Artillery Shooting Factors
- Replies: 3
- Views: 16662
Re: Translate Artillery Shooting Factors
Thanks George
I hope my interpretation is correct.
Regards
Robert
I hope my interpretation is correct.
Regards
Robert
- Sun May 13, 2018 1:00 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Translate Artillery Shooting Factors
- Replies: 3
- Views: 16662
Re: Translate Artillery Shooting Factors
Looking at 100 years war army lists it says: 1 - 3 hex = 4+ (H); 9+ (2H). 4 hex = 6+(H); 12+(2H) which I took to mean a die score of 4+ means 1 hit and a score of 9+ means 2 hits whereas - at 4 hex range 6+ = 1 hit and 12 means 2 hits. This means guns are more effective at short range. This is my in...
- Thu May 10, 2018 4:34 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Tabletop terrain
- Replies: 5
- Views: 22793
Tabletop terrain
Hello
Can you tell me please if there is a formula for choosing the tabletop terrain. Page 8 of the H&H Medieval rules points me to a dedicated support section on the website but I can find no reference there.
A simple and elegant mechanism would be greatly appreciated.
Regards
Robert
Can you tell me please if there is a formula for choosing the tabletop terrain. Page 8 of the H&H Medieval rules points me to a dedicated support section on the website but I can find no reference there.
A simple and elegant mechanism would be greatly appreciated.
Regards
Robert
- Wed May 02, 2018 11:23 am
- Forum: Kallistra's Hex Based Rules
- Topic: Hordes & Heroes medieval hex facing questions
- Replies: 10
- Views: 47842
Re: Hordes & Heroes medieval hex facing questions
Hi Paul
Thank you for that clarification which I will study and incorporate into my downloaded copy of the rules.
You mentioned above that you are planning to update the rules and I am looking forward to that.
Regards
Robert
Brussels
Thank you for that clarification which I will study and incorporate into my downloaded copy of the rules.
You mentioned above that you are planning to update the rules and I am looking forward to that.
Regards
Robert
Brussels
- Mon Apr 23, 2018 10:58 am
- Forum: Kallistra's Hex Based Rules
- Topic: Hordes & Heroes medieval hex facing questions
- Replies: 10
- Views: 47842
Re: Hordes & Heroes medieval hex facing questions
Hello I am very interested in this question as well. I have never played with hexes before and am painting some HYW for my first game using these rules. My query is: I understand the 4 cases listed by Canis above but there does not seem to be any mention of the position if I rotate a unit more then ...