Search found 284 matches

by Paul K
Thu Sep 27, 2018 3:04 pm
Forum: Battle Reports
Topic: H&HM: Norman v Saxon
Replies: 0
Views: 2070

H&HM: Norman v Saxon

Norman Army Armoured cavalry 4 units Unarmoured cavalry 5 units Armoured spearmen 3 units Unarmoured spearmen 4 units Norman Archers 4 units Generals 4 Total 247 points Saxon army Housecarls 4 units Select Fyrd 7 units Greater Fyrd 11 units Archers 4 units Generals 5 Total 249 points This was a lar...
by Paul K
Thu Sep 13, 2018 7:40 pm
Forum: Battle Reports
Topic: Hex based Napoleonic naval scenario (1200 scale)
Replies: 2
Views: 2839

Re: Hex based Napoleonic naval scenario (1200 scale)

Hi Norm, Steve has use a sponge and white model paint thinned with water to create the sea effect on the blue hex boards. Since this battle report he has done more work on the boards and they look even more impressive. I will post a report on the most recent game with plenty of photos of the new boa...
by Paul K
Fri Sep 07, 2018 8:51 am
Forum: Battle Reports
Topic: H&H Medieval: Lancastrian v Yorkist
Replies: 0
Views: 2318

H&H Medieval: Lancastrian v Yorkist

For this 250 points per side War of The Roses encounter, the Yorkist army was entirely made up of retinue troops and the Lancaster army was more numerous but cheaper troop types. The Yorkists had 3 units of mounted men-at-arms, the Lancastrians 2. The Yorkists also had 2 more units of retinue longbo...
by Paul K
Mon Sep 03, 2018 11:54 am
Forum: Battle Reports
Topic: Hex based Napoleonic naval scenario (1200 scale)
Replies: 2
Views: 2839

Hex based Napoleonic naval scenario (1200 scale)

This encounter pitted the British fleet of 8 ships against a Spanish fleet of 8 ships, both fleets divided into 2 squadrons of 4 ships. This was the second club game using a set of naval rules developed by Steve. IMG_1548.JPG IMG_1546.JPG This was my first game using these rules and it was a pleasur...
by Paul K
Sat Aug 25, 2018 2:20 pm
Forum: Battle Reports
Topic: H&HM 100 Years War English v Medieval Korean
Replies: 2
Views: 2625

Re: H&HM 100 Years War English v Medieval Korean

The last time the Koreans hit the table in a club game was against a War of The Roses Yorkist army with plenty of mounted men-at-arms. However, the terrain was much more open and Tony used the Korean cavalry to shoot to death the Yorkist cavalry before dealing with the infantry. In this game by losi...
by Paul K
Thu Aug 23, 2018 9:10 am
Forum: Battle Reports
Topic: H&HM 100 Years War English v Medieval Korean
Replies: 2
Views: 2625

H&HM 100 Years War English v Medieval Korean

I suppose in wrestling terms this is very much a ‘catchweight’ contest between two very different armies – the longbow and heavy knights of the English v the mobile archers of the Korean cavalry and spear and firearms of their infantry. IMG_1511.JPG The terrain pieces were chosen and placed by Andre...
by Paul K
Fri Aug 10, 2018 8:01 pm
Forum: Battle Reports
Topic: WWII Armour/infantry scenario
Replies: 2
Views: 3489

Re: WWII Armour/infantry scenario

All the miniatures are 15mm and are from Dave Mac's collection. Dave has modelled all this Hexon terrain using his own flock mixtures for both ground cover and hedge (bocage) cover. I think the terrain looks superb and is a real pleasure to play with. All the elements are modular and can therefore b...
by Paul K
Tue Aug 07, 2018 1:26 pm
Forum: Battle Reports
Topic: WWII Armour/infantry scenario
Replies: 2
Views: 3489

WWII Armour/infantry scenario

Dave created a scenario to introduce armour into a hex-based adaptation of the Battleground rule system and see how this ‘combined arms’ game played out. Tim, Steve and I had 4 infantry sections, support from a 3 inch mortar, 2 Vickers HMG teams and 5 Cromwell tanks. Our German opponents, Karl, Nige...
by Paul K
Sun Jul 22, 2018 7:23 pm
Forum: Battle Reports
Topic: battle of Gilly June 15th 1815
Replies: 11
Views: 8047

Re: battle of Gilly June 15th 1815

I agree with the suggestion about making the crossing of fordable rivers easier. What about; all units must stop in a hex adjacent to a river hex before entering in their next movement phase; spend the next movement phase occupying the river hex during which they fight as if disrupted; they then lea...
by Paul K
Fri Jul 06, 2018 8:18 am
Forum: Battle Reports
Topic: WWII: Normandy, Battle in the Bocage!
Replies: 0
Views: 2751

WWII: Normandy, Battle in the Bocage!

We have been play-testing and developing a hex based adaptation of the WWII Battlegroup rule system using Dave Mack’s excellent Bocage terrain and his 15mm miniatures. Below is a battle report of one of our British v German encounters. IMG_1397.JPG IMG_1407.JPG In this scenario the German players (M...