Search found 277 matches

by Paul K
Tue Aug 13, 2019 4:29 pm
Forum: Battle Reports
Topic: WW2 Town Assault
Replies: 0
Views: 47

WW2 Town Assault

The splendid town in this scenario has been built by Dave Mack and provided a superb context for this British infantry assault on this German held French town. Rules: Command Decision converted to hexes for greater speed and precision. The German defenders were occupying the various buildings, but t...
by Paul K
Mon Jul 22, 2019 10:54 am
Forum: Battle Reports
Topic: WW2 1944 Scenario
Replies: 1
Views: 300

WW2 1944 Scenario

This was a large club game using the hex-based adaptation of the Command Decision WWII rule set with all terrain and miniatures provided by Dave Mack from his extensive collection. In this scenario the German commanders were given the task of clearing the road which snaked across the battlefield of ...
by Paul K
Sun Jul 14, 2019 9:16 pm
Forum: Battle Reports
Topic: HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.
Replies: 0
Views: 272

HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.

Four armies, each of 150 points including 2 generals. The Teutonic armies were identical in composition and so were the 2 WOTR Yorkist armies. The idea was to create a realistic scenario in which, after an initial consultation before deployment, the 2 commanders of each army must act independently t...
by Paul K
Mon Jul 08, 2019 4:24 pm
Forum: Battle Reports
Topic: WOTR Yorkist v Lancaster (Round 2)
Replies: 0
Views: 322

WOTR Yorkist v Lancaster (Round 2)

This game was a re-match between two War of The Roses Armies which met a few weeks earlier. The Lancastrian army with its large contingent (5 units) of heavy cavalry, against a Yorkist army with just 2 units of heavy cavalry, 2 hobilar light cavalry and 3 units of continental pikemen. Equal numbers ...
by Paul K
Thu Jun 20, 2019 9:49 am
Forum: Battle Reports
Topic: H&H Medieval WOTRs Four Armies Scenario
Replies: 0
Views: 420

H&H Medieval WOTRs Four Armies Scenario

Four identical armies, each with a points value of 151 and four club member given total control over their allocated command. The idea for this scenario was to try and re-create the typical WOTRs command and control situation, where generals had independent authority over their own troops but not ot...
by Paul K
Mon Jun 17, 2019 6:56 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 3705

Re: More H&H Medieval queries

Hi When cavalry/mounted units occupying an open ground hex but are engaged in hex-to-hex contact with a unit occupying a river,wood, broken ground, or built up area hex they fight as normal but lose any impact bonus. A good example would be a unit of 4 heavy cavalry stands,with a combat factor of 5 ...
by Paul K
Sat Jun 08, 2019 1:33 pm
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 4
Views: 833

Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used as long a...
by Paul K
Sat Jun 08, 2019 1:02 pm
Forum: Battle Reports
Topic: H&HM WOTR Lancaster v Yorkist
Replies: 0
Views: 476

H&HM WOTR Lancaster v Yorkist

This scenario pitched two War of The Roses armies with very different compositions against each other. The Lancastrian army (in red), had 5 units of mounted men-at-arms, equal numbers of billmen and longbows. The Yorkist army (in blue), had 2 units of mounted men-at-arms, 2 units of hobilar light ca...
by Paul K
Thu May 30, 2019 8:54 am
Forum: Battle Reports
Topic: Hordes and Heroes Medieval - Samurai v Korean
Replies: 0
Views: 549

Hordes and Heroes Medieval - Samurai v Korean

This game pitted the very potent Korean light and heavy cavalry and supporting infantry against a mixed early Samurai army which include a good number of Ikko Ikki fanatics. The terrain layout had a scattering of woodland and hills and escarpments but with enough room for cavalry units to use their ...
by Paul K
Wed May 29, 2019 12:46 pm
Forum: Battle Reports
Topic: Hundred Years War - English v French (2 games)
Replies: 0
Views: 823

Hundred Years War - English v French (2 games)

This scenario was designed to create the classic encounter between these two adversaries which pitted the English longbow against the French heavy knights. There were, a total of 6 units of heavy horse in the French force, against the 2 of the English which did have three units of mounted sergeants....