Search found 269 matches

by Norm
Tue May 27, 2014 4:09 pm
Forum: Modelling & Painting
Topic: The Picts are done
Replies: 4
Views: 7830

Re: The Picts are done

The banner looks superb, it is really eye catching.
by Norm
Fri May 23, 2014 3:58 pm
Forum: Modelling & Painting
Topic: Start of the Swiss
Replies: 3
Views: 5290

Re: Start of the Swiss

Nice, a good way to represent a pike block and much easier to handle.
by Norm
Tue May 13, 2014 7:50 am
Forum: Other Hex Rules
Topic: Web pages to support Kallistra and 10mm games
Replies: 0
Views: 4781

Web pages to support Kallistra and 10mm games

This is a free site, so I only get 7 pages, but I thought it might be useful for keeping download links there to any material and rules that I do. Link commanders.simdif.com Note - I don't seem to be able to link from here as the site does not use the www prefix. If you just cut and past that link i...
by Norm
Tue May 13, 2014 7:45 am
Forum: Modelling & Painting
Topic: Farm and fields 6mm
Replies: 3
Views: 5536

Farm and fields 6mm

This is an old piece, but I thought it may be of interest in showing a bespoke piece that is easy to make and store. The fields were from some matting that I bought at a show and have never seen since. Everything is just glued onto a blank base and the flock matches the standard ready flocked bases.
by Norm
Mon May 12, 2014 7:50 am
Forum: Kallistra's Hex Based Rules
Topic: Question about unit balance?
Replies: 13
Views: 13889

Re: Question about unit balance?

Point setting is difficult and the sort of thing that needs tweaking over time, but it is always helped by having restrictions placed on the composition of the force (as is the case with these rules). My own preference is for scenarios to be designed and then over a number of playings, modify them t...
by Norm
Thu May 08, 2014 10:53 pm
Forum: Other Hex Rules
Topic: 10mm game, home brew WWII rules
Replies: 1
Views: 5229

Re: 10mm game, home brew WWII rules

I have added a brief overview of a re-run of that scenario before making changes, please see the last part of the post (under the sub-heading 'substantial edit'). I enjoyed the second game more than the first.

Link http://battlefieldswarriors.blogspot.co ... .html#more
by Norm
Thu May 08, 2014 10:52 pm
Forum: Battle Reports
Topic: 10mm WWII game, testing a Kursk based scenario
Replies: 3
Views: 6001

Re: 10mm WWII game, testing a Kursk based scenario

I have added a brief overview of a re-run of that scenario before making changes, please see the last part of the post (under the sub-heading 'substantial edit'). I enjoyed the second game more than the first.

Link http://battlefieldswarriors.blogspot.co ... .html#more
by Norm
Mon May 05, 2014 4:33 am
Forum: Battle Reports
Topic: 10mm WWII game, testing a Kursk based scenario
Replies: 3
Views: 6001

Re: 10mm WWII game, testing a Kursk based scenario

Thanks Dane. The rules are mostly done, they have been around for a few years in various guises, most recently as a DTP download to support a boardgame that used squares. This revision has taken them back to their figure / hex origins and moved some concepts forward, so the rules are quite tight and...
by Norm
Sun May 04, 2014 6:18 am
Forum: Other Hex Rules
Topic: 10mm game, home brew WWII rules
Replies: 1
Views: 5229

10mm game, home brew WWII rules

Sorry to cross post within the forum, but it seems this topic spans two boards that future interested parties might want to access. I have been writing rules to get a WWII tactical game into a small space (pinboard sized) and have made a post showing a Kursk scenario being playtested with the rules....
by Norm
Sun May 04, 2014 6:14 am
Forum: Battle Reports
Topic: 10mm WWII game, testing a Kursk based scenario
Replies: 3
Views: 6001

10mm WWII game, testing a Kursk based scenario

I have been working on a set-up to get a hex game into a small space (pinboard sized) using my own rules. Here is the first public outing of the figure version.

link http://battlefieldswarriors.blogspot.co ... .html#more