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by Paul K
Tue Jun 05, 2018 11:07 am
Forum: Kallistra's Hex Based Rules
Topic: H&H Medieval queries
Replies: 3
Views: 302

Re: H&H Medieval queries

I wanted to check with the text on the updated rules on disengagement. The ability of any unit to disengage from combat does impact on the way the H&H system plays and for that reason none of the current army lists give any units this ability. The revised rules can again reserve this ability for...
by Paul K
Tue Jun 05, 2018 9:26 am
Forum: Kallistra's Hex Based Rules
Topic: H&H Medieval queries
Replies: 3
Views: 302

Re: H&H Medieval queries

Hi, Skirmishing units, one stand per hex, cannot be shot at by enemy artillery or shooters unless in hex-to-hex contact. This contact usually only occurs when skirmish stands are unable to evade. Missile troops cannot shoot through skirmishers which would be in effect in hex-to-hex contact with an e...
by Paul K
Tue Jun 05, 2018 8:10 am
Forum: Modelling & Painting
Topic: Lord of the Rings -Dunlendings
Replies: 9
Views: 382

Re: Lord of the Rings -Dunlendings

These are a pretty mean looking bunch! Dan, I've also got a thousand or more of these little barbarians reeady to rumble. if you ever need some reserves, you are very welcome to borrow them!
by Paul K
Tue Jun 05, 2018 8:00 am
Forum: Kallistra General
Topic: Putting on a show for Hammerhead 2019!
Replies: 2
Views: 130

Re: Putting on a show for Hammerhead 2019!

Wow! The riders of Rohan certainly have arrived! Just let Sally know what size of table you need - presumably a pretty big one - and she will stamp this epic game straight onto the plan!
by Paul K
Tue May 22, 2018 10:36 pm
Forum: Kallistra's Hex Based Rules
Topic: Hand to Hand Combat - clarification needed please
Replies: 4
Views: 366

Re: Hand to Hand Combat - clarification needed please

The side A (mounted knights) has to occupy the hex vacated by the fleeing enemy unit then stops to engage one of the two enemy units which it is now in hex-to-hex contact and cannot therefore persue the fleeing unit. The knights retain their impact bonus because they are still advancing and can choo...
by Paul K
Mon May 21, 2018 6:10 pm
Forum: Kallistra's Hex Based Rules
Topic: Hand to Hand Combat - clarification needed please
Replies: 4
Views: 366

Re: Hand to Hand Combat - clarification needed please

The knights will fight hand-to-hand in the next combat phase (after side Bs movement phase). They have not yet been stopped from advancing and so still fight with their impact bonus. Although one unit may be engaged in combat with 1 or more enemy units, this is resolved as a single combat and any co...
by Paul K
Mon May 21, 2018 9:12 am
Forum: Modelling & Painting
Topic: GETTYSBURG 6MM
Replies: 4
Views: 364

Re: GETTYSBURG 6MM

Wargme terrain projects certainly don't come much bigger than Gettysberg. Another epic project undertaken. We must set a date for the first game to celebrate the completion of the project!
by Paul K
Wed May 16, 2018 8:44 pm
Forum: Battle Reports
Topic: Flodden 1513
Replies: 4
Views: 500

Re: Flodden 1513

The archers engaging in hand-to-hand combat is an interesting topic for debate. In H&H archers or longbows are quite expensive in points by virtue of their ability to shoot missiles and to use them as close combat troops would seem a waste of resources. However, what happens when archers fail to...
by Paul K
Wed May 16, 2018 8:13 am
Forum: Kallistra's Hex Based Rules
Topic: Tabletop terrain
Replies: 5
Views: 442

Re: Tabletop terrain

Hi Robert, the rules support section of the website contains hex grids which you can use to plan your layout using the terrain features available. At the club we often ask a non playing member to choose and layout terrain features from a limited selection. Players then dice for choice of table edge ...
by Paul K
Sun May 06, 2018 7:36 am
Forum: Hammerhead Show 2018
Topic: Hammerhead 2018 Show report
Replies: 3
Views: 866

Hammerhead 2018 Show report

A massive thank you to all traders, game presenters and visitors for supporting the re-scheduled Hammerhead 2018. The ‘Beast from the East’ was finally defeated when the doors opened in the ‘Gamers Lounge’ and the George Stevenson Exhibition Hall at 9.45, the visitors and gamers flocked in and the s...

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