Search found 280 matches

by Paul K
Thu Sep 19, 2019 8:10 pm
Forum: Battle Reports
Topic: Samurai (late) v 100 Years War French
Replies: 0
Views: 96

Samurai (late) v 100 Years War French

Following their very narrow victory over the Ottoman Turks in the previous game, we thought we would pitch the same French army against a late Samurai army. This would be a very different type of game with the strengths of both armies based on hand-to-hand combat and far less on missile shooting! Th...
by Paul K
Sat Sep 14, 2019 10:27 am
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 8
Views: 1328

Re: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

Hi Ratty, The availability of the H&H system as a free download drew the attention of many ancients players. Tony, one of our club members has, driven by his passion for ancients, produced army lists and adaptations for a range of ancient armies. The reality is that any system that works for medieva...
by Paul K
Wed Sep 11, 2019 2:22 pm
Forum: Battle Reports
Topic: Ottoman Turks v Hundred years war French
Replies: 0
Views: 177

Ottoman Turks v Hundred years war French

This game pitted the mobile shooting power of the medieval Ottomans against the higher morale and tougher hand-to-hand combat abilities of the French HYW army. Both large armies were of equal points with 5 generals each. The Ottoman army of 28 units included 13 units of Sipahis and Akinci bow armed ...
by Paul K
Tue Aug 13, 2019 4:29 pm
Forum: Battle Reports
Topic: WW2 Town Assault
Replies: 0
Views: 363

WW2 Town Assault

The splendid town in this scenario has been built by Dave Mack and provided a superb context for this British infantry assault on this German held French town. Rules: Command Decision converted to hexes for greater speed and precision. The German defenders were occupying the various buildings, but t...
by Paul K
Mon Jul 22, 2019 10:54 am
Forum: Battle Reports
Topic: WW2 1944 Scenario
Replies: 1
Views: 463

WW2 1944 Scenario

This was a large club game using the hex-based adaptation of the Command Decision WWII rule set with all terrain and miniatures provided by Dave Mack from his extensive collection. In this scenario the German commanders were given the task of clearing the road which snaked across the battlefield of ...
by Paul K
Sun Jul 14, 2019 9:16 pm
Forum: Battle Reports
Topic: HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.
Replies: 0
Views: 411

HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.

Four armies, each of 150 points including 2 generals. The Teutonic armies were identical in composition and so were the 2 WOTR Yorkist armies. The idea was to create a realistic scenario in which, after an initial consultation before deployment, the 2 commanders of each army must act independently t...
by Paul K
Mon Jul 08, 2019 4:24 pm
Forum: Battle Reports
Topic: WOTR Yorkist v Lancaster (Round 2)
Replies: 0
Views: 461

WOTR Yorkist v Lancaster (Round 2)

This game was a re-match between two War of The Roses Armies which met a few weeks earlier. The Lancastrian army with its large contingent (5 units) of heavy cavalry, against a Yorkist army with just 2 units of heavy cavalry, 2 hobilar light cavalry and 3 units of continental pikemen. Equal numbers ...
by Paul K
Thu Jun 20, 2019 9:49 am
Forum: Battle Reports
Topic: H&H Medieval WOTRs Four Armies Scenario
Replies: 0
Views: 555

H&H Medieval WOTRs Four Armies Scenario

Four identical armies, each with a points value of 151 and four club member given total control over their allocated command. The idea for this scenario was to try and re-create the typical WOTRs command and control situation, where generals had independent authority over their own troops but not ot...
by Paul K
Mon Jun 17, 2019 6:56 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 4093

Re: More H&H Medieval queries

Hi When cavalry/mounted units occupying an open ground hex but are engaged in hex-to-hex contact with a unit occupying a river,wood, broken ground, or built up area hex they fight as normal but lose any impact bonus. A good example would be a unit of 4 heavy cavalry stands,with a combat factor of 5 ...
by Paul K
Sat Jun 08, 2019 1:33 pm
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 8
Views: 1328

Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used as long a...