Search found 275 matches

by Paul K
Sun Jul 14, 2019 9:16 pm
Forum: Battle Reports
Topic: HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.
Replies: 0
Views: 66

HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.

Four armies, each of 150 points including 2 generals. The Teutonic armies were identical in composition and so were the 2 WOTR Yorkist armies. The idea was to create a realistic scenario in which, after an initial consultation before deployment, the 2 commanders of each army must act independently t...
by Paul K
Mon Jul 08, 2019 4:24 pm
Forum: Battle Reports
Topic: WOTR Yorkist v Lancaster (Round 2)
Replies: 0
Views: 177

WOTR Yorkist v Lancaster (Round 2)

This game was a re-match between two War of The Roses Armies which met a few weeks earlier. The Lancastrian army with its large contingent (5 units) of heavy cavalry, against a Yorkist army with just 2 units of heavy cavalry, 2 hobilar light cavalry and 3 units of continental pikemen. Equal numbers ...
by Paul K
Thu Jun 20, 2019 9:49 am
Forum: Battle Reports
Topic: H&H Medieval WOTRs Four Armies Scenario
Replies: 0
Views: 280

H&H Medieval WOTRs Four Armies Scenario

Four identical armies, each with a points value of 151 and four club member given total control over their allocated command. The idea for this scenario was to try and re-create the typical WOTRs command and control situation, where generals had independent authority over their own troops but not ot...
by Paul K
Mon Jun 17, 2019 6:56 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 3219

Re: More H&H Medieval queries

Hi When cavalry/mounted units occupying an open ground hex but are engaged in hex-to-hex contact with a unit occupying a river,wood, broken ground, or built up area hex they fight as normal but lose any impact bonus. A good example would be a unit of 4 heavy cavalry stands,with a combat factor of 5 ...
by Paul K
Sat Jun 08, 2019 1:33 pm
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 4
Views: 514

Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used as long a...
by Paul K
Sat Jun 08, 2019 1:02 pm
Forum: Battle Reports
Topic: H&HM WOTR Lancaster v Yorkist
Replies: 0
Views: 335

H&HM WOTR Lancaster v Yorkist

This scenario pitched two War of The Roses armies with very different compositions against each other. The Lancastrian army (in red), had 5 units of mounted men-at-arms, equal numbers of billmen and longbows. The Yorkist army (in blue), had 2 units of mounted men-at-arms, 2 units of hobilar light ca...
by Paul K
Thu May 30, 2019 8:54 am
Forum: Battle Reports
Topic: Hordes and Heroes Medieval - Samurai v Korean
Replies: 0
Views: 392

Hordes and Heroes Medieval - Samurai v Korean

This game pitted the very potent Korean light and heavy cavalry and supporting infantry against a mixed early Samurai army which include a good number of Ikko Ikki fanatics. The terrain layout had a scattering of woodland and hills and escarpments but with enough room for cavalry units to use their ...
by Paul K
Wed May 29, 2019 12:46 pm
Forum: Battle Reports
Topic: Hundred Years War - English v French (2 games)
Replies: 0
Views: 551

Hundred Years War - English v French (2 games)

This scenario was designed to create the classic encounter between these two adversaries which pitted the English longbow against the French heavy knights. There were, a total of 6 units of heavy horse in the French force, against the 2 of the English which did have three units of mounted sergeants....
by Paul K
Mon May 06, 2019 7:40 pm
Forum: Battle Reports
Topic: H&HM Hungarian/ Teutonic v WOTR Yorkist
Replies: 0
Views: 393

H&HM Hungarian/ Teutonic v WOTR Yorkist

The same Hungarian army which had recently suffered a defeat to the Mongol army in a club game was pitted against a War of the Roses Yorkist army. The terrain was pretty open in the centre of the field with a scattering of hills and small woods through which a road threaded between. Tony, Steve, Chr...
by Paul K
Thu May 02, 2019 1:37 pm
Forum: Battle Reports
Topic: WW II ‘Assault the Village’
Replies: 1
Views: 574

WW II ‘Assault the Village’

This scenario was played using 15mm miniatures on a 8ft by 6ft Hexon terrain layout modelled by Dave Mack. The Command Decision rule system was used with all movement and weapon ranges adapted for hexes. Dave played the role of ‘Scenario Controller’ while Tony and Jack were the British Commanders de...