Search found 295 matches

by Paul K
Mon Jan 13, 2020 5:48 pm
Forum: Battle Reports
Topic: War of The Roses: Tudor v Yorkist
Replies: 0
Views: 144

War of The Roses: Tudor v Yorkist

This game pitted 2 WOTR armies with very different compositions against each other. The Yorkist army contained 8 units of mounted men at arms against the Tudor 5, and had 12 units of retinue longbow against the Tudor 8. However, to balance the points the Tudor army had 2 units of dismounted men-at-a...
by Paul K
Tue Dec 31, 2019 10:50 am
Forum: Battle Reports
Topic: H&HM - War of The Roses Yorkist v Medieval Korean
Replies: 0
Views: 391

H&HM - War of The Roses Yorkist v Medieval Korean

This game pitted a Yorkist army which included 9 units of mounted men-at-arms, 12 units of longbow and 4 of billmen, against a Korean army with 6 units of heavy and 5 units of light cavalry, all bow armed, plus supporting spearmen, handgunners and archers. Both armies had 4 generals. IMG_3920.JPG Th...
by Paul K
Fri Dec 13, 2019 8:12 pm
Forum: Battle Reports
Topic: H&HM Cavalry engagement: Mongol v Hungarian/Teutonic Order
Replies: 0
Views: 531

H&HM Cavalry engagement: Mongol v Hungarian/Teutonic Order

In this scenario we wanted to create a cavalry on cavalry encounter in reference to the first part of the battle of Mohi 1241, and other smaller Mongol v Hungarian encounters which took place on the central Hungarian plane. To more accurately represent the open terrain on the Hexon layout, Andre, ou...
by Paul K
Sun Dec 01, 2019 6:12 pm
Forum: Battle Reports
Topic: H&H M Saxons v Normans (Round 2)
Replies: 0
Views: 869

H&H M Saxons v Normans (Round 2)

In this scenario the army compositions were the same as the previous game, but the terrain layout was very different. A non-playing club member presented the 4 players with a layout dominated by central woodland areas. Chris and I had command of the Normans and Dave and Tony the Saxons. IMG_3507.JPG...
by Paul K
Sun Dec 01, 2019 5:56 pm
Forum: Battle Reports
Topic: H&H M Saxon v Norman
Replies: 0
Views: 628

H&H M Saxon v Norman

A couple of resent club games pitted a typical Norman army against Saxon opponents. Although the composition of the opposing armies was the same, the terrain layout was markedly different which impacted significantly on the outcomes. Game 1 The terrain included scattered areas of woodland hexes and ...
by Paul K
Thu Nov 21, 2019 5:13 pm
Forum: Battle Reports
Topic: H&HM Samurai (late) v Korean
Replies: 0
Views: 852

H&HM Samurai (late) v Korean

The last time these two armies were pitted against each other the result was a very decisive Korean victory. In this long-awaited re-match, the army compositions for both were upgraded to give the Koreans more of their excellent ‘B’ class, bow armed, light and heavy cavalry. The Samurai army, in ord...
by Paul K
Sat Nov 09, 2019 12:58 pm
Forum: Battle Reports
Topic: H&HM Mongol v Hungarian
Replies: 0
Views: 667

H&HM Mongol v Hungarian

This scenario pitted a 22 unit Mongol army comprising 15 units of light cavalry and 5 heavy cavalry with 4 generals, against a 28 unit Hungarian army with 8 units of heavy cavalry at its core, supported by mounted and dismounted crossbows, archers and 9 units of militia with 5 generals. The total po...
by Paul K
Thu Nov 07, 2019 10:39 am
Forum: Battle Reports
Topic: WWII: Escape the Falaise pocket (Sunday game )
Replies: 0
Views: 635

WWII: Escape the Falaise pocket (Sunday game )

This was an all-day gaming session in which we managed to conclude 2 games with players swapping sides at ‘half-time.’ The terrain layout was constructed by Dave Mac and he provided all the miniatures as well as the venue – his games room. The scenario was based on the German endeavour to safely rem...
by Paul K
Thu Oct 31, 2019 8:12 pm
Forum: Battle Reports
Topic: Teutonic Order v WOTR Yorkists (round 2)
Replies: 0
Views: 1099

Teutonic Order v WOTR Yorkists (round 2)

After the recent epic and very close game between these two armies, we had to have a re-match – same armies, different terrain layout. We shuffled the players around using the dice – top 3 scores (Mike, Dave and I), v bottom 3 scores (Tony, Chris and Alex). The first three got the Yorkists and the B...
by Paul K
Mon Oct 21, 2019 8:57 am
Forum: Kallistra's Hex Based Rules
Topic: Infantry definition in H&H medieval fantasy
Replies: 1
Views: 1917

Re: Infantry definition in H&H medieval fantasy

Hi Palewarrior,
RE: Page 12 moving backwards or sideways. "In a hand-to-hand combat situation only A and B class infantry can move backwards."
"Infantry" in my opinion should only mean 'human' infantry. Any orcs, rats, trolls etc. regardless of their class would be therefore be excluded.