Search found 155 matches

by Ratty
Wed Sep 11, 2019 3:03 pm
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 8
Views: 1347

Re: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

Will this be part of the updated rule sets/ army lists to be published soon (hopefully!)
Crossing all fingers and toes
by Ratty
Mon Sep 02, 2019 5:50 pm
Forum: Kallistra's Hex Based Rules
Topic: Min/max percentages
Replies: 1
Views: 225

Re: Min/max percentages

Hi Paul posted about this a few years ago- just search percentages in the "Kallistra's hex based rules" part of the forum. Here's how he explained it then: "The percentages for minimum and maximum refer to the total number of units including command units. For example, an army of 20 units including ...
by Ratty
Mon Jun 17, 2019 7:03 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 4099

Re: More H&H Medieval queries

Many thanks for the clarification.
Is this new way of treating cavalry in difficult terrain part of the updated rules we are eagerly awaiting the release of?
by Ratty
Sun Jun 16, 2019 12:25 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 4099

Re: More H&H Medieval queries

Hi Read the response for cavalry and broken ground with interest. We've always played it that cavalry really do need to operate in open ground to be effective. The rules seem to reinforce this, with cavalry being counted as disrupted when fighting in difficult terrain (woods, broken ground, etc) or ...
by Ratty
Sun Feb 24, 2019 5:39 pm
Forum: Kallistra's Hex Based Rules
Topic: Follow up
Replies: 4
Views: 3050

Re: Follow up

Thanks for the update. Looking forward to the updates, especially tweaks to army lists. Are there any new armies in either the medieval or fantasy lists?
by Ratty
Thu Feb 21, 2019 6:29 pm
Forum: Kallistra's Hex Based Rules
Topic: Follow up
Replies: 4
Views: 3050

Re: Follow up

Thanks for the reply. We have always played the follow up when destroying an enemy, although we had a go at a game without doing this- it led to some very interesting results. but the negatives certainly outweighed the positives, The A class troops not having to follow up is a new one (unless I miss...
by Ratty
Tue Feb 19, 2019 12:18 pm
Forum: Kallistra's Hex Based Rules
Topic: Follow up
Replies: 4
Views: 3050

Follow up

Having played for quite some time, we always assumed that on destroying an enemy unit, the victor followed up into the vacated hex. However, on re-reading the rules, it could be interpreted that you only follow up when forcing a unit to recoil of flee- not when destroying a unit. Which do you play? ...
by Ratty
Sat Jan 19, 2019 1:43 pm
Forum: Battle Reports
Topic: HHM Picts v Romano British
Replies: 3
Views: 1991

Re: HHM Picts v Romano British

Enjoyable reading, many thanks for posting.
Picts sound like my kind of army- massed infantry and grand spectacle!
Is this a published army list?
by Ratty
Sat Jan 19, 2019 12:06 pm
Forum: Battle Reports
Topic: ACW fight and rules update
Replies: 1
Views: 1202

Re: ACW fight and rules update

Many thanks for posting. I always enjoy reading them. The rules look to be very good and make for an exciting contest.
by Ratty
Fri Jan 18, 2019 8:32 pm
Forum: Battle Reports
Topic: Romano British v Norman (2 games)
Replies: 8
Views: 3419

Re: Romano British v Norman (2 games)

I agree with you Paul. I have seen through the issue. When I stand 3 feet from the screen, close my right eye and squint my left eye, it's all good- clear as day. Definitely not an illusion. :D

Great looking armies. I'm working on building a force of Romano British.