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Movement of pursuers in Hordes and Heroes Medieval/ Fantasy

Posted: Thu Dec 18, 2014 1:44 am
by Ratty
Hi all,
Just a quick question. When moving a unit in pursuit of a fleeing unit, do you have to follow the exact route that the fleeing unit has taken, or is the route of pursuit up to the controlling player? The reason for asking is that during a recent game a unit was forced to flee, they were pursued along the same route and the result was the pursuers were led into a suicidal charge! However, if a slight change had been made to the route, contact could have been re-established without the resulting massacre of the pursuers. We discussed this during the game and went for allowing attackers to choose the path by taking turns to move a hex at a time until the flee/ pursuit move was finished- allowing the pursuer to avoid disaster if possible.
Also, a quick clarification. When moving fleeing units towards your own table edge, do they only deviate course due to impassable terrain and enemy zoc, or can they also take a detour around friendly unengaged units
Any thoughts would be most welcome,
Ratty

Re: Movement of pursuers in Hordes and Heroes Medieval/ Fant

Posted: Thu Dec 18, 2014 10:01 am
by dane
You follow the same route as the unit you are following bare in mind in a flee pursuit in real terms both units are intermingled.

I think that they just go for the table edge avoiding the enemy and impassable terrain they would expect friends to get out of the way our follow them

Dane

Re: Movement of pursuers in Hordes and Heroes Medieval/ Fant

Posted: Sat Dec 20, 2014 8:25 pm
by Paul K
Hi Ratty,
We also play that the pursuing unit must follow the same path as the fleeing unit. This has created many occasions where once victorious units have pursued enemy units which has in turn lead to their own destruction, often through been forced into combat with other enemy units. However, it can work to the pursuers advantage; fleeing units pass through and disrupt friendly units resulting in the pursuing unit gaining the advantage in the next round of combat.

Fleeing units can detour round friendly units provided that they do not make any move towards their opponents table edge. They can move diagonally or parallel to their own table edge and can stop when they reach the table edge.