Search found 18 matches

by wargamorium
Sat May 19, 2018 8:54 pm
Forum: Kallistra's Hex Based Rules
Topic: Hand to Hand Combat - clarification needed please
Replies: 4
Views: 4089

Hand to Hand Combat - clarification needed please

Hello We had our first test game last night using the rules (See the Wargamorium Blog https://thewargamorium.wordpress.com/ ) and I am still a little confused by the hand to hand combat sequence In the Impact phase Side A (Mounted Knights) charged and forced the enemy to flee. Side A was obliged to ...
by wargamorium
Thu May 17, 2018 9:41 am
Forum: Kallistra's Hex Based Rules
Topic: Tabletop terrain
Replies: 5
Views: 4621

Re: Tabletop terrain

Hello Cameronian

I don't play either of those systems but my opponent with H&H is a DBA player so I am sure he will be able to advise me.

First game of H&H tomorrow night - should be fun.

Thanks for all your help.

Regards
by wargamorium
Wed May 16, 2018 12:20 pm
Forum: Kallistra's Hex Based Rules
Topic: Tabletop terrain
Replies: 5
Views: 4621

Re: Tabletop terrain

Thank you both for your responses.

I can of course make up my own system but I just wondered if there was already a system in place which could be referred to to avoid disputes.

Thank you both for all your help.

Regards

Robert
by wargamorium
Mon May 14, 2018 4:19 pm
Forum: Kallistra's Hex Based Rules
Topic: Translate Artillery Shooting Factors
Replies: 3
Views: 2855

Re: Translate Artillery Shooting Factors

Thanks George

I hope my interpretation is correct.

Regards

Robert
by wargamorium
Sun May 13, 2018 12:00 pm
Forum: Kallistra's Hex Based Rules
Topic: Translate Artillery Shooting Factors
Replies: 3
Views: 2855

Re: Translate Artillery Shooting Factors

Looking at 100 years war army lists it says: 1 - 3 hex = 4+ (H); 9+ (2H). 4 hex = 6+(H); 12+(2H) which I took to mean a die score of 4+ means 1 hit and a score of 9+ means 2 hits whereas - at 4 hex range 6+ = 1 hit and 12 means 2 hits. This means guns are more effective at short range. This is my in...
by wargamorium
Thu May 10, 2018 3:34 pm
Forum: Kallistra's Hex Based Rules
Topic: Tabletop terrain
Replies: 5
Views: 4621

Tabletop terrain

Hello

Can you tell me please if there is a formula for choosing the tabletop terrain. Page 8 of the H&H Medieval rules points me to a dedicated support section on the website but I can find no reference there.

A simple and elegant mechanism would be greatly appreciated.

Regards

Robert
by wargamorium
Wed May 02, 2018 10:23 am
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6267

Re: Hordes & Heroes medieval hex facing questions

Hi Paul

Thank you for that clarification which I will study and incorporate into my downloaded copy of the rules.

You mentioned above that you are planning to update the rules and I am looking forward to that.

Regards

Robert
Brussels
by wargamorium
Mon Apr 23, 2018 9:58 am
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6267

Re: Hordes & Heroes medieval hex facing questions

Hello I am very interested in this question as well. I have never played with hexes before and am painting some HYW for my first game using these rules. My query is: I understand the 4 cases listed by Canis above but there does not seem to be any mention of the position if I rotate a unit more then ...