Search found 268 matches

by Norm
Thu Dec 06, 2018 7:20 pm
Forum: Kallistra General
Topic: Mars kallistra
Replies: 9
Views: 6087

Re: Mars kallistra

I have put a link below to the Sci Fi page at Second Chance Games.

have a look at the High Speed Hover game, square grids (that shouldn't matter) and large vehicular counters, it may have interesting rules that would suit.

LINK
https://www.secondchancegames.com:7081/index.php/scifi
by Norm
Sun Nov 11, 2018 6:36 pm
Forum: Other Hex Rules
Topic: Battle of Hoth Star Wars rules
Replies: 1
Views: 2970

Re: Battle of Hoth Star Wars rules

Nice and concise with good variation. I like the idea that Luke’s craft for the modifier is only known to the rebels, that should bring some fun.
by Norm
Mon Nov 05, 2018 7:26 pm
Forum: Modelling & Painting
Topic: 6mm Star Wars and Hexon
Replies: 12
Views: 7314

Re: 6mm Star Wars and Hexon

What a great set up. The title says 6mm, but are some of those vehicles such as the ATS from the new Star wars sets?
by Norm
Sun Oct 21, 2018 3:30 pm
Forum: Battle Reports
Topic: Tactical WWII on a Kursk battlefield
Replies: 0
Views: 2258

Tactical WWII on a Kursk battlefield

I have added a tank only scenario for the Tigers at Minsk hex based rules.

The set-up includes randomly placed terrain on a 12 x 9 hex grid.

https://battlefieldswarriors.blogspot.c ... rs-at.html
by Norm
Tue Oct 16, 2018 6:40 pm
Forum: Battle Reports
Topic: H&HM Norman v Saxon (Round 2)
Replies: 4
Views: 3394

Re: H&HM Norman v Saxon (Round 2)

Thanks Paul, I need to get off my butt and get mine painted! I am a bit stuck in deciding whether to stick with standard basing or whether to go with large base 80mm frontages. I have done a few and like them, but they can look a bit 'strange' balancing on hills!
by Norm
Tue Oct 02, 2018 9:02 am
Forum: Other Hex Rules
Topic: Discussion thread on WWII rules
Replies: 0
Views: 2535

Discussion thread on WWII rules

A gamer has opened up a thread at Board Game Geek to discuss the rules, in particular in moving the system to a larger table and loosening the recovery from Op. Fire marked status. It has all of the ingredients to become an interesting thread (for me at least). Here is a link to my blog, which some ...
by Norm
Sun Sep 30, 2018 5:57 pm
Forum: Battle Reports
Topic: Napoleonic Naval: British v Spanish 2
Replies: 1
Views: 2504

Re: Napoleonic Naval: British v Spanish 2

The perfect game for hexes and a nice sized action. Perhaps at the end of the game, there needs to be a single end of game sub-phase that determines whether ships go on to burn and actually sink, or whether their fires can be brought under control, with the extent of damage (the number of turns burn...
by Norm
Wed Sep 12, 2018 9:24 pm
Forum: Modelling & Painting
Topic: sea hexes
Replies: 2
Views: 3107

Re: sea hexes

Yes that works well. Is that artists modelling paste?
by Norm
Wed Sep 12, 2018 2:29 pm
Forum: Battle Reports
Topic: Hex based Napoleonic naval scenario (1200 scale)
Replies: 2
Views: 3026

Re: Hex based Napoleonic naval scenario (1200 scale)

Very nice, I keep promising myself to do some Age of Sail stuff. The hex tiles have been given a oceanic effect.
by Norm
Sat Aug 25, 2018 6:27 am
Forum: Battle Reports
Topic: H&HM 100 Years War English v Medieval Korean
Replies: 2
Views: 2802

Re: H&HM 100 Years War English v Medieval Korean

If I remember correctly, the last time these two armies met, it was woodland that helped decide the issue.

The 4 base units look good when the clash gets going - a visual feast.