Search found 259 matches

by Norm
Fri Dec 07, 2018 6:08 am
Forum: Modelling & Painting
Topic: A Bridge Too Far
Replies: 2
Views: 1508

Re: A Bridge Too Far

Nice done, I like the sense of the real bridge that the long span gives and the way that buildings along the banks have the bridge towering over them.
by Norm
Thu Dec 06, 2018 7:20 pm
Forum: Kallistra General
Topic: Mars kallistra
Replies: 9
Views: 4045

Re: Mars kallistra

I have put a link below to the Sci Fi page at Second Chance Games.

have a look at the High Speed Hover game, square grids (that shouldn't matter) and large vehicular counters, it may have interesting rules that would suit.

LINK
https://www.secondchancegames.com:7081/index.php/scifi
by Norm
Sun Nov 11, 2018 6:36 pm
Forum: Other Hex Rules
Topic: Battle of Hoth Star Wars rules
Replies: 1
Views: 2274

Re: Battle of Hoth Star Wars rules

Nice and concise with good variation. I like the idea that Luke’s craft for the modifier is only known to the rebels, that should bring some fun.
by Norm
Mon Nov 05, 2018 7:26 pm
Forum: Modelling & Painting
Topic: 6mm Star Wars and Hexon
Replies: 11
Views: 4657

Re: 6mm Star Wars and Hexon

What a great set up. The title says 6mm, but are some of those vehicles such as the ATS from the new Star wars sets?
by Norm
Sun Oct 21, 2018 3:30 pm
Forum: Battle Reports
Topic: Tactical WWII on a Kursk battlefield
Replies: 0
Views: 1686

Tactical WWII on a Kursk battlefield

I have added a tank only scenario for the Tigers at Minsk hex based rules.

The set-up includes randomly placed terrain on a 12 x 9 hex grid.

https://battlefieldswarriors.blogspot.c ... rs-at.html
by Norm
Tue Oct 16, 2018 6:40 pm
Forum: Battle Reports
Topic: H&HM Norman v Saxon (Round 2)
Replies: 4
Views: 2498

Re: H&HM Norman v Saxon (Round 2)

Thanks Paul, I need to get off my butt and get mine painted! I am a bit stuck in deciding whether to stick with standard basing or whether to go with large base 80mm frontages. I have done a few and like them, but they can look a bit 'strange' balancing on hills!
by Norm
Tue Oct 02, 2018 9:02 am
Forum: Other Hex Rules
Topic: Discussion thread on WWII rules
Replies: 0
Views: 1778

Discussion thread on WWII rules

A gamer has opened up a thread at Board Game Geek to discuss the rules, in particular in moving the system to a larger table and loosening the recovery from Op. Fire marked status. It has all of the ingredients to become an interesting thread (for me at least). Here is a link to my blog, which some ...
by Norm
Sun Sep 30, 2018 5:57 pm
Forum: Battle Reports
Topic: Napoleonic Naval: British v Spanish 2
Replies: 1
Views: 1950

Re: Napoleonic Naval: British v Spanish 2

The perfect game for hexes and a nice sized action. Perhaps at the end of the game, there needs to be a single end of game sub-phase that determines whether ships go on to burn and actually sink, or whether their fires can be brought under control, with the extent of damage (the number of turns burn...
by Norm
Wed Sep 12, 2018 9:24 pm
Forum: Modelling & Painting
Topic: sea hexes
Replies: 2
Views: 2269

Re: sea hexes

Yes that works well. Is that artists modelling paste?
by Norm
Wed Sep 12, 2018 2:29 pm
Forum: Battle Reports
Topic: Hex based Napoleonic naval scenario (1200 scale)
Replies: 2
Views: 2363

Re: Hex based Napoleonic naval scenario (1200 scale)

Very nice, I keep promising myself to do some Age of Sail stuff. The hex tiles have been given a oceanic effect.