Search found 156 matches

by Ratty
Mon Apr 28, 2014 6:34 pm
Forum: Kallistra's Hex Based Rules
Topic: The perfect orc army?
Replies: 8
Views: 9673

Re: The perfect orc army?

Played the new orc army on Friday. This is what I went for: 2 Generals 1 Hero General 1 Wizard 6 units of hordes arranged into 4 blocks of 6 stands 4 Mountain Orcs 3 archers 1 ballistae 2 wolf riders 3 heavy chariots 1 orc flyer Total 253 (Army size 250 but we always give or take a little on this) I...
by Ratty
Sun Apr 27, 2014 8:37 pm
Forum: Kallistra's Hex Based Rules
Topic: Disruption and other questions in HH medieval/ Fantasy
Replies: 12
Views: 16597

Re: Disruption and other questions in HH medieval/ Fantasy

Hi Gabz, I'm not sure about that one, any modifiers over one might make it just too hard for C class troops- although looking at the quality of archers across the armies the roll needed to hit varies and does not always follow that A class archers are better at shooting than B or even C class Englis...
by Ratty
Sun Apr 27, 2014 6:40 pm
Forum: Kallistra General
Topic: starting my 3rd Fantasy army...
Replies: 2
Views: 5642

Re: starting my 3rd Fantasy army...

Hi Gabz, I've also been interested in dwarfs too. I've got several warmaster armies- dwarfs, dark elves, orcs, empire, vampire counts and brettonian and have been looking at using them for hordes and heroes. With the addition of a couple of new units I've got the orcs ready. The dwarfs need a few mo...
by Ratty
Sat Apr 26, 2014 5:47 pm
Forum: Kallistra's Hex Based Rules
Topic: Samurai Army 300 pts.
Replies: 7
Views: 9896

Re: Samurai Army 300 pts.

Hi Gabz, I agree the artillery is tricky. I had a game last night playing orcs against high elves. I took orc ballistae to fire over the tops of my front line but found their slow move and firing rate a big problem. Then again it could also of been me trying to outshoot the elves with artillery of m...
by Ratty
Sat Apr 26, 2014 10:08 am
Forum: Kallistra's Hex Based Rules
Topic: Disruption and other questions in HH medieval/ Fantasy
Replies: 12
Views: 16597

Re: Disruption and other questions in HH medieval/ Fantasy

As a further idea to point 7 raised above, concerning missile troops turning before firing. Perhaps shooters fire out of the front facing, as described for artillery fire arcs. If they need to turn to fire then they can do so but a +1 to hit penalty is applied eg Archers hitting on a 7+ now need 8+ ...
by Ratty
Sat Apr 26, 2014 7:52 am
Forum: Kallistra's Hex Based Rules
Topic: Disruption and other questions in HH medieval/ Fantasy
Replies: 12
Views: 16597

Re: Disruption and other questions in HH medieval/ Fantasy

I've reread the rules and cross referenced the wording in the medieval and fantasy rules as the basic system is identical in both. My understanding of my previous points queried are: 1. I couldn't find any info on this situation and so made the following interpretation- hope this is correct. The una...
by Ratty
Fri Apr 25, 2014 8:12 am
Forum: Kallistra's Hex Based Rules
Topic: Samurai Army 300 pts.
Replies: 7
Views: 9896

Re: Samurai Army 300 pts.

Hi Dane, Good choice of army. The giant option sounds good with their excellent attack power. The dragons are tricky, although with their high movement rate they are a good reserve unit to throw in where needed or pushed to the opposing players flanks to lurk ominously would also be a good use. I no...
by Ratty
Wed Apr 23, 2014 9:13 am
Forum: Battle Reports
Topic: Samurai v Teutonic Knights
Replies: 8
Views: 10290

Re: Samurai v Teutonic Knights

Sounds like a great idea. I'll have to try to put on a report as well.

Ratty
by Ratty
Tue Apr 22, 2014 5:37 pm
Forum: Kallistra's Hex Based Rules
Topic: The perfect orc army?
Replies: 8
Views: 9673

Re: The perfect orc army?

I need to try this as I am often guilty of hurling my generals far too early into the fray and suddenly finding I've lost control of sections of my army due to generals being destroyed or caught up with disrupted units. Have you played any of the fantasy armies or just medieval?

Ratty