Search found 158 matches

by Ratty
Mon Mar 30, 2015 6:41 pm
Forum: Battle Reports
Topic: Adding pictures
Replies: 0
Views: 4864

Adding pictures

Hi all,
Just me being an IT luddite, but I'd like to have a go at adding a battle report, but am stumped over adding pictures. How is it done?
Yours in ignorance.
by Ratty
Mon Mar 23, 2015 9:21 pm
Forum: Kallistra's Hex Based Rules
Topic: Hordes and Heroes Fantasy Undead
Replies: 2
Views: 7071

Re: Hordes and Heroes Fantasy Undead

Thanks for the reply. Tried a game with Undead against High Elves. Complete disaster!! Need a lot more thought on how to play them well, their D class status was the main issue against the Elves archery. Ouch! :?
by Ratty
Mon Mar 23, 2015 9:16 pm
Forum: Kallistra's Hex Based Rules
Topic: Ottoman Handgunners
Replies: 3
Views: 8673

Re: Ottoman Handgunners

Hi,
Thanks for the reply. 4 stands sounds much better! Is the points cost, 8, also correct?
Many thanks
by Ratty
Mon Mar 23, 2015 7:54 am
Forum: Kallistra's Hex Based Rules
Topic: Ottoman Handgunners
Replies: 3
Views: 8673

Ottoman Handgunners

Hi,
I'm looking at starting an Ottoman army. I've looked through the army list and want to check on the Janissary Handgunners. It says they cost 8 points but only have 2 stands per unit- is this correct?
Many thanks.
by Ratty
Sun Feb 08, 2015 8:44 pm
Forum: Kallistra's Hex Based Rules
Topic: Hordes and Heroes Fantasy Undead
Replies: 2
Views: 7071

Hordes and Heroes Fantasy Undead

Hi, Has anyone used the Undead in a game of Hordes and Heroes, and if so. how did they perform? Looking at the army list it looks tricky to use. It says under the army special rules that units only recoil and not flee, are they also affected by disruption? Also what do Psychological units do? Best w...
by Ratty
Thu Dec 18, 2014 1:44 am
Forum: Kallistra's Hex Based Rules
Topic: Movement of pursuers in Hordes and Heroes Medieval/ Fantasy
Replies: 2
Views: 7783

Movement of pursuers in Hordes and Heroes Medieval/ Fantasy

Hi all, Just a quick question. When moving a unit in pursuit of a fleeing unit, do you have to follow the exact route that the fleeing unit has taken, or is the route of pursuit up to the controlling player? The reason for asking is that during a recent game a unit was forced to flee, they were purs...
by Ratty
Mon Aug 11, 2014 8:23 pm
Forum: Kallistra's Hex Based Rules
Topic: Two questions
Replies: 4
Views: 9172

Re: Two questions

Combat results are applied to each unit, not split. In your example, each unit would lose 2 stands.
by Ratty
Mon Aug 11, 2014 1:55 pm
Forum: Kallistra's Hex Based Rules
Topic: Two questions
Replies: 4
Views: 9172

Re: Two questions

Hi KCGamer, As far as I know, having played this rules set for a while, 1. Troops moving into hex to hex contact with an enemy unit are considered in to be in hand to hand combat, even for missile troops (although some chariot units are an exception to this, being able to fire as they charge into co...
by Ratty
Thu May 08, 2014 10:11 pm
Forum: Kallistra's Hex Based Rules
Topic: Disruption and other questions in HH medieval/ Fantasy
Replies: 12
Views: 22084

Re: Disruption and other questions in HH medieval/ Fantasy

Many thanks for the reply, Paul, I'll try out the flee idea at tomorrows game (orcs v. high elves- elves winning 2 victories to 0 at present but very closely fought and on a knife's edge throughout)

Ratty
by Ratty
Sat May 03, 2014 9:02 am
Forum: Kallistra's Hex Based Rules
Topic: Disruption and other questions in HH medieval/ Fantasy
Replies: 12
Views: 22084

Re: Disruption and other questions in HH medieval/ Fantasy

Hi, Still unsure of the difference between the response moves evade and flee. In the rules it states that the player can elect to use these when contacted by the enemy. In units such as light cavalry with E2 and Flee, the E2 as an ability seems to be redundant because you can replicate E2 by just us...