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by Paul K
Mon Jun 17, 2019 6:56 pm
Forum: Kallistra's Hex Based Rules
Topic: More H&H Medieval queries
Replies: 7
Views: 2701

Re: More H&H Medieval queries

Hi When cavalry/mounted units occupying an open ground hex but are engaged in hex-to-hex contact with a unit occupying a river,wood, broken ground, or built up area hex they fight as normal but lose any impact bonus. A good example would be a unit of 4 heavy cavalry stands,with a combat factor of 5 ...
by Paul K
Sat Jun 08, 2019 1:33 pm
Forum: Kallistra's Hex Based Rules
Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
Replies: 4
Views: 183

Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system

We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used a...
by Paul K
Sat Jun 08, 2019 1:02 pm
Forum: Battle Reports
Topic: H&HM WOTR Lancaster v Yorkist
Replies: 0
Views: 178

H&HM WOTR Lancaster v Yorkist

This scenario pitched two War of The Roses armies with very different compositions against each other. The Lancastrian army (in red), had 5 units of mounted men-at-arms, equal numbers of billmen and longbows. The Yorkist army (in blue), had 2 units of mounted men-at-arms, 2 units of hobilar light ca...
by Paul K
Thu May 30, 2019 8:54 am
Forum: Battle Reports
Topic: Hordes and Heroes Medieval - Samurai v Korean
Replies: 0
Views: 243

Hordes and Heroes Medieval - Samurai v Korean

This game pitted the very potent Korean light and heavy cavalry and supporting infantry against a mixed early Samurai army which include a good number of Ikko Ikki fanatics. The terrain layout had a scattering of woodland and hills and escarpments but with enough room for cavalry units to use their ...
by Paul K
Wed May 29, 2019 12:46 pm
Forum: Battle Reports
Topic: Hundred Years War - English v French (2 games)
Replies: 0
Views: 306

Hundred Years War - English v French (2 games)

This scenario was designed to create the classic encounter between these two adversaries which pitted the English longbow against the French heavy knights. There were, a total of 6 units of heavy horse in the French force, against the 2 of the English which did have three units of mounted sergeants....
by Paul K
Mon May 06, 2019 7:40 pm
Forum: Battle Reports
Topic: H&HM Hungarian/ Teutonic v WOTR Yorkist
Replies: 0
Views: 259

H&HM Hungarian/ Teutonic v WOTR Yorkist

The same Hungarian army which had recently suffered a defeat to the Mongol army in a club game was pitted against a War of the Roses Yorkist army. The terrain was pretty open in the centre of the field with a scattering of hills and small woods through which a road threaded between. Tony, Steve, Chr...
by Paul K
Thu May 02, 2019 1:37 pm
Forum: Battle Reports
Topic: WW II ‘Assault the Village’
Replies: 1
Views: 399

WW II ‘Assault the Village’

This scenario was played using 15mm miniatures on a 8ft by 6ft Hexon terrain layout modelled by Dave Mack. The Command Decision rule system was used with all movement and weapon ranges adapted for hexes. Dave played the role of ‘Scenario Controller’ while Tony and Jack were the British Commanders de...
by Paul K
Sun Apr 28, 2019 7:29 pm
Forum: Battle Reports
Topic: Ottoman Turks v WOTR Lancaster
Replies: 0
Views: 324

Ottoman Turks v WOTR Lancaster

When building the two armies for this encounter I deliberately gave the Ottomans a 2 to 1 advantage in missile troops to balance their ‘C’ class troops against the smaller but mainly ‘B’ class War of The Roses Lancaster opponents. The Ottomans also had 2 units of artillery; bombards and large field ...
by Paul K
Mon Apr 22, 2019 8:02 am
Forum: Battle Reports
Topic: H&HM Hungarian v Mongol
Replies: 0
Views: 380

H&HM Hungarian v Mongol

This was set up as what you might call a ‘closed box’ game. In other words, until the terrain pieces were chosen and laid out by usually a non-playing volunteer, or more likely a ‘pressed man’, none of the players, with the obvious exception of myself know which two armies are going to be engaged. T...
by Paul K
Sun Apr 14, 2019 9:28 am
Forum: Battle Reports
Topic: Medieval Korean v WOTR Yorkist
Replies: 0
Views: 479

Medieval Korean v WOTR Yorkist

For this ‘catchweight’ contest we pitched a Yorkist war of the Roses army with a fairly even composition of mounted men-at-arms, longbow and billmen, against a Korean army of spears, handgunners, heavy and light cavalry. Most of the point value of the Korean army was concentrated in the 6 units of v...

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