Search found 6 matches

by Canis
Sat Feb 09, 2019 1:56 pm
Forum: Modelling & Painting
Topic: flocking trenches
Replies: 2
Views: 2134

Re: flocking trenches

thank you very much for the very useful and informative response!
by Canis
Fri Feb 08, 2019 11:43 pm
Forum: Modelling & Painting
Topic: flocking trenches
Replies: 2
Views: 2134

flocking trenches

Hello, I am very newbie about modelling, so I am still confused about some terms (flocks, static grass, scatter...). I am preparing some brown trenches I bought on the Kallistra store, but I have some problems regarding the inner part of trenches. On the "Hexon terrain features" page, the descriptio...
by Canis
Wed May 02, 2018 10:22 pm
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6296

Re: Hordes & Heroes medieval hex facing questions

Dear Paul,
thank you very much for the quick reply, now I fully understand!

Best regards,

Canis
by Canis
Wed May 02, 2018 11:26 am
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6296

Re: Hordes & Heroes medieval hex facing questions

Hi to all. Sorry to disturb you again, but the last response made me very confused... Because in his last reply, Paul said that "During your movement phase you can rotate any unit to face ANY point direction WITHOUT movement cost", but this seems to contradict the previous rule we were discussing, i...
by Canis
Sun Mar 11, 2018 9:39 pm
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6296

Re: Hordes & Heroes medieval hex facing questions

Hi Paul, thank you for the response!

Can't wait for the update version of the rules :)

Canis
by Canis
Wed Mar 07, 2018 11:12 pm
Forum: Kallistra's Hex Based Rules
Topic: Hordes & Heroes medieval hex facing questions
Replies: 8
Views: 6296

Hordes & Heroes medieval hex facing questions

Hi, I am reading the pdf rules of the Medieval version of Hordes & Heroes and I have some issues about movement and Hex facing (page 12, paragraph "unit facing within a hex"). :( 1) rules says that during movement, any unit can alter its facing by "one hex side or point with no movement penality" . ...